Introduction

Native C++/CUDA operators for TouchDesigner. Real-time rendering and simulation without leaving the network editor.

These pages are placeholder content while the plugins are in early access — the structure is real, the numbers are not final. Join the waitlist to be notified when they ship.

What is NativeOps?

Every NativeOps plugin is a native operator: it registers itself with TouchDesigner like a built-in, cooks on the GPU, and shows up in the OP Create dialog next to everything else. No Python glue, no texture round-trips, no external processes to babysit.

Native performance

Written in C++/CUDA against TouchDesigner's plugin API. Zero-copy texture sharing means frames never leave the GPU on their way through your network.

Licensed per seat

One license per machine, managed from your dashboard. Activation takes a key, not a hardware dongle — and moves with you when you swap workstations.

The plugins

Quick start

Buy a license

Every plugin is sold per seat from the products page. The license key lands in your dashboard the moment checkout completes.

Install the plugin

Drop the plugin folder into TouchDesigner's plugin path and restart. Installation walks through both the per-user and system-wide paths.

Activate your seat

Paste your key into the operator's Activate parameter page — or activate offline for air-gapped machines. Activation covers both.

Why native operators?

Reading these docs as an agent

Append .md to any page URL for its raw markdown. /llms.txt is the index, /llms-full.txt is every page in one document, and the Copy page button up top yields the same markdown.

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