Photon OVRTX

Overview

The Photon front end on the ovrtx backend — same scene semantics, tuned for interactive previz.

Photon OVRTX is the second Photon renderer. Same operators, same materials, same lights — a different engine underneath. Where RTXPT converges to a reference-grade frame, OVRTX holds a stable interactive image under constant scene churn.

Scenes are portable between the two Photons. The operator surface is shared, so switching engines is replacing one TOP — bindings, lights, and cameras carry over untouched.

When to reach for OVRTX

You are doingUse
Previz with a director dragging lights aroundOVRTX
Look development toward a final stillRTXPT
Live show output at frame rateOVRTX
Fixture-accurate lighting sign-offRTXPT

What differs from RTXPT

  • Radiance caching — indirect light amortizes across frames; a moving camera doesn't restart the world
  • Fixed frame budget — set milliseconds, not samples; quality scales to fit the frame time you have left
  • No accumulation state — every frame is complete, so downstream feedback loops behave

The trade: OVRTX's indirect lighting is approximate. Caustics, deep glass, and long light chains resolve on RTXPT only.

Next steps

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