Photon OVRTX

Operators

The shared Photon operator set, as seen from the OVRTX engine.

OVRTX reuses the Photon helper COMPs — only the renderer TOP is its own operator. If both plugins are installed, the helpers serve whichever renderer collects them.

OperatorFamilyShared with RTXPT
Photon OVRTXTOP— (the engine)
Photon MaterialCOMPYes
Photon LightCOMPYes
Photon CameraCOMPYes

The frame budget

The defining OVRTX control is on the Render page:

Textport
render = op('/project1/photon_ovrtx1')
render.par.framebudget = 8.0   # ms — leave headroom for the rest of the network

The engine spends its budget in priority order — primary visibility first, then shadows, then the radiance cache. Starve it and the image degrades gracefully instead of dropping frames.

Running at 60 fps with a 16.6 ms frame? Give OVRTX 8–10 ms and keep the rest for compositing. The Perform page's cook-time readout tells you what the whole chain actually costs.

A Photon Material bound in an RTXPT project needs no edits here — engine differences are absorbed by the renderer, not pushed into your scene.

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