# Docs - [Introduction](/docs): Native C++/CUDA operators for TouchDesigner. Real-time rendering and simulation without leaving the network editor. - **Getting started** - [Installation](/docs/getting-started/installation): Get a NativeOps plugin loading in TouchDesigner in under five minutes. - [Requirements](/docs/getting-started/requirements): Supported TouchDesigner builds, GPUs, and drivers. - [Licensing](/docs/getting-started/licensing): How NativeOps seats work — what a license covers, and what it doesn't. - [Activation](/docs/getting-started/activation): Bind your license key to a machine — online in seconds, or offline for air-gapped rigs. - **Plugins** - Photon RTXPT - [Overview](/docs/photon-rtxpt): Real-time path tracing inside TouchDesigner, built on NVIDIA's RTX Path Tracing SDK. - [Operators](/docs/photon-rtxpt/operators): The Photon RTXPT operator set and how a scene assembles. - [Parameter reference](/docs/photon-rtxpt/parameters): Every Photon RTXPT parameter, with types, ranges, and defaults. - [Materials](/docs/photon-rtxpt/materials): Principled, emission, and glass materials — bound by path, driven by TOPs. - [Lights](/docs/photon-rtxpt/lights): Area, sun, dome, and mesh lights in physical units. - Photon OVRTX - [Overview](/docs/photon-ovrtx): The Photon front end on the ovrtx backend — same scene semantics, tuned for interactive previz. - [Operators](/docs/photon-ovrtx/operators): The shared Photon operator set, as seen from the OVRTX engine. - [Parameter reference](/docs/photon-ovrtx/parameters): OVRTX-specific parameters alongside the shared Photon set. - [Materials](/docs/photon-ovrtx/materials): The shared Photon material models, and how OVRTX approximates them. - [Lights](/docs/photon-ovrtx/lights): Photon lights under the OVRTX engine — same units, different sampling. - Matter - [Overview](/docs/matter): GPU rigid bodies, fluids, and cloth as one operator suite — eight operators, one solver clock. - [Operators](/docs/matter/operators): The eight Matter operators and the network shape they expect. - [Parameter reference](/docs/matter/parameters): The Matter parameter surface — solver first, per-body pages after. - [Coupling](/docs/matter/coupling): How rigid bodies, fluid, and cloth exchange forces inside a single substep. - Aura - [Overview](/docs/aura): Real-time 2D global illumination for layered scenes — emitters, occluders, and bounce in a single TOP. - [Inputs](/docs/aura/inputs): The Aura layer contract — what each input plug expects and what it does with it. - [Parameter reference](/docs/aura/parameters): The Aura parameter surface — light transport, quality, and output. - **Resources** - Guides - [Guides](/docs/guides): Task-oriented walkthroughs — from empty network to running show. - [Your first path-traced frame](/docs/guides/first-render): Empty network to a denoised Photon RTXPT render in ten minutes. - [Licensing a render farm](/docs/guides/render-farm-licensing): Offline activation at rack scale — seats on headless nodes without a browser in sight. - Troubleshooting - [Troubleshooting](/docs/troubleshooting): When an operator won't load, won't license, or won't cook — start here. - [GPU requirements](/docs/troubleshooting/gpu-requirements): The load-time hardware checks, in the order they run, and what each failure means. - [Drivers](/docs/troubleshooting/drivers): Known-bad ranges, the clean-install ritual, and why Studio drivers exist. - [Activation problems](/docs/troubleshooting/activation-problems): Key rejected, seat conflicts, offline files that won't take — the failure modes and their fixes. - [Changelog](/docs/changelog): Releases across every plugin — placeholder entries until the first public builds. - **NativeOps** - [Products](/products) - [Pricing](/pricing) - [Dashboard](/dashboard) - [Contact support](/contact) - [llms-full.txt](/llms-full.txt)