Matter

Overview

GPU rigid bodies, fluids, and cloth as one operator suite — eight operators, one solver clock.

Matter is a simulation suite, not a collection of solvers. Rigid bodies, fluids, cloth, and constraints all step on one clock inside one CUDA context — which is what lets a fluid push a box that tears a cloth, in real time, without a frame of latency between them.

Matter runs on any CUDA 7.5+ GPU — RT cores not required. A GTX 16-series laptop runs the small examples; see Requirements.

The suite

Design rules

  • Determinism switch. Deterministic on the solver trades ~15% speed for bit-identical replays — same inputs, same frames, every run.
  • SOPs in, SOPs/TOPs out. Colliders and emitters are plain geometry; results come back as point clouds, meshes, or velocity fields.
  • Budgeted stepping. Like Photon OVRTX, the solver takes a millisecond budget and reduces substeps before it ever stalls your frame.

FAQ

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