Guides

Your first path-traced frame

Empty network to a denoised Photon RTXPT render in ten minutes.

This guide assumes an installed and activated Photon RTXPT. Watermark mode works too — everything renders, watermarked.

Make some geometry

A Grid SOP as the floor and a Torus SOP floating above it. Nothing fancy — this scene is about light, not modeling.

Drop the renderer

Add a Photon RTXPT TOP from the OP Create dialog's Custom tab. Point its Geometry parameter at the container holding both SOPs:

Or from the Textport
op('photon_rtxpt1').par.geometry = '/project1/geo1'

You already have an image — the default camera orbits the scene bounds and a default dome light fills it.

Light it on purpose

Add a Photon Light COMP, type Area, and set intensity to 10000 lumens. Kill the default dome by setting the renderer's Default Dome toggle off. One soft key from the left — already worth a screenshot.

Give the floor a material

Add a Photon Material COMP, set Roughness to 0.15, and bind it:

op('photon_mat1').par.bindpaths = '*/grid*'

The torus keeps the default gray; the floor picks up a soft reflection of it.

Let it converge

Stop moving the camera and watch the sample counter climb in the info overlay — the image resolves in a second or two. That's accumulation; it resets on any move and the denoiser hides the restart.

Where to go from here

Drop a Movie File Out TOP after the renderer and you have path-traced playblasts — accumulation makes still-camera exports look like offline renders.

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